![]() Under the terms of a deal, the Elves were supposed to leave the world of the story and give it to the Humans at a point that happened to be the end of Inioch's thousand years rule. The Highmen want Humans to multiply, because the two races were originally the same, and the most virtuous and enlighted Humans may eventually become Highmen themselves. The High Men find worlds and fight the Undead who try to consume life, Elves make these worlds habitable. You can read it now or after the campaigns.Įlves and Highmen have worked together accross multiple worlds. The game spreads clues about the backstory of the Elves, Humans and Highmen accross the campaigns, this area puts them together. The events of the Lizard, Highmen and Undead branches presumably happen where they do not contradict the other narratives. Transcript of the Cult of the Storm CampaignĮvents in the Renegarde branches (white) are virtually identical between the two campaigns, though the narrator-protagonists will see them with a slightly different perspective. Transcript of the Keeper Renegade Campaign ![]() Transcript of the Keepers Campaign (canonical ending) The protagonists can be customised, the default is an Elf named Elric for the Keepers and a Dark Elf called Talic for the Cult. ![]() The Cult campaign can presumably be considered canonical where it doesn't directly contradict the Keepers storyline. The Keepers and Cult campaigns happen concurrently, and make multiple references to the events of the other. The "canonical" story is the Keepers path, marked in green below. There are six possible storylines and four distinct endings. ![]() The original Age of Wonders game contains two campaigns, Keepers and Cult of the Storm. ![]()
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